Changelog 11/Nov/2024


Our latest update brings a massive overhaul with a fully Quest Engine! ๐ŸŽ‰ Quests are dynamic, with new rewards, complex interactions, and better tracking to shape your journey across the lands.

To get the full experience, we recommend starting a new game so you can enjoy the updated quest system right from the beginning.

Try it out, explore the new layers of gameplay, and let us know what you think. Your feedback fuels our adventures!

Happy questing, mates! ๐Ÿ›ก๏ธโœจ

[BUGS]

  • [CRASH]Fixed crash from multi-dialogue calls after QuestTimer; added queue to prevent overlapping calls.
  • Fixed salvage bug where entire stacks converted at once; now converts one stack at a time.
  • Fixed error from rapid clicks on level-up screen.
  • Fixed bug with extra variables not being set up in Dialogue.

[NEW]

  • Better environmental effects (rain and fog) on World Map.
  • Added new background songs for World and Combat.
  • Dialogue improvements for images, safe-guards, and fade-in effects.
  • Added Town Journal to track player actions like troop kills and attacks on towns.
  • Added new "classes" for commoners: Noble and Freeman.
  • Improved bag handling: shows "bag full" message when trying to receive items on Dialogue.
  • Added salvage via right-click, similar to selling in Shop.
  • Added color-coded reputation indicators on Party Screen relations.
  • Added map log button to display last five map alerts on hover.

[QUEST]

  • Structured JSON support for Quest
  • Added various Quest Node types: dialogue calls, waypoint creation, timers, and quest variables.
  • Added setup for Party Quests and specific troops on map with callbacks for combat outcomes.
  • Enhanced Quest Node types, adding completed quest storage and validation.
  • Improved quest nodes, outcomes, and validation in the Quests Engine.
  • Added persistent Quest Alerts with options and sound effects.
  • Updated Party Screen to show active and completed quests, watchable quests, and quest abandonment options.
  • Improved quest display in top left, added waypoint and troop path visibility on hover.
  • Created Animal Quest with support for sprites, map querying, saving/loading, and cleanup.
  • Improved chained calls for nodes, variable bags, and setup in quests.
  • Added new Town Contracts: Ratcatcher, Rat Infestation, Fetch (various types), and Delivery.
  • Added sound effect (crumpled paper) when accepting quests.
  • Added Town Race variable, updated with each quest, and set to proto characters.
  • New Town Contracts, screen layout improvements, save/load for town contracts, and better quest filtering.
  • Enhanced Quests Engine with categories, subcategories, town info gathering, and filtering based on tier.
  • Introduced Town Contracts for Tier 2 and 3.
  • Quests will now auto-abort if the assigned town waypoint no longer exists. Others will be completed and persist.
  • Restricted contracts in towns with "Bad Reputation" a fine option to reset reputation will be presented on contracts.
  • Updated gold reward tiers for various quest types.
  • Added expiration notices for contracts on Town Screen, Party Screen, and Map Quest Tracker, refreshing daily.
  • Improved contracts display with varied heights for a dynamic look.

Files

ENDLESS 2.zip 133 MB
4 days ago
DIALOGUE SYSTEM.pdf 511 kB
4 days ago

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