Changelog 04/Dec/2024


Hello everyone! I’ve made some tweaks to improve the early game experience:

  • Sparring sessions: Less lethal for a smoother start.
  • First quest enemies: Adjusted to be more manageable.
  • Fainted characters: Recovery time reduced from 3 days to 1.5 days.
  • Ruins: Difficulty now scales with party level (early-game safe zones added).
  • Quests: Automatically tracked when acquired.
  • Town Contracts: Lowered difficulty for balance.
  • Starting armor: Reduced armor level at new game start.
  • First inventory update:
    • 20x Bread (food)
    • 10x Healing Potions
    • 1x Angel Feather
  • On Combat Map exit: all enemy actions are delayed by 10 seconds.
  • [BUG] Doors not receiving the 'dungeonLevel' variable.

Files

ENDLESS 2.zip 133 MB
45 days ago

Get [DEMO] Endless RPG - Untold Tales

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