Changelog 22/Aug/2024


Dialogues events for the Bandit Camp and Dark Cult and general fixes.

  • On Infinite Caves dialogues, do not allow fixed random seed
  • [MAJOR] Bandit Dialogues
  • [BUG] On Combat: when finishing the turn or the combat with far away area spells the combat queue doesn’t update and the combat doesn’t finish.
    • [MAJOR BUG]: When enemy Char is killed at the end of the attack, but not the animation, it will try to act and lock up the game
  • [BUG] Dungeon: Walk on nodes show line, but not the node
    • Code reviewed
  • [BUG] Sometimes the combat crashes at the end
    • Wait until the end of XP distribution to skip
  • Dialogue system
    • [BUG]Correct requirement variableBelow and variableAbove for negatives
    • [BUG]Correct outcome VARIABLE_ADD for negatives
  • [BUG]Dungeon line appearing when it shouldn't
  • [BIG BUG] Alt+Tab doesn’t show screen for some reason
    • On Create World
    • On change room
    • Before enter a Combat
    • [FIX] Found an issue on window_get_width() returning zero
      • Employ safeguards to prevent failures
  • [NEW] Potions
    • Mood Up:
      • Normal: Go up one mood level (price: normal potion)
      • Great: max mood (price: great potion)
    • Respec: reset Attributes (price: great potion)
  • Reload dialogue snippets on dialogue end
  • [MAJOR] Dark Cult Dialogues

Get [BETA] Endless RPG - Untold Tales

Leave a comment

Log in with itch.io to leave a comment.