currently trying to mess around with the Party.json in save files to see if I can forcibly add two more members to the party, thought I had it done right by just copy pasting the entire block pertaining to a character into the .json. but I run into a bug upon loading the game where instead of six members, the party screen just displays three, all of them usually with 0 HP. Is there something I'm missing here regarding this? The "UniqueID" field I try to work around by adding party members from a different save, is messing with that my issue? Or is adding new party members already associated with quests that haven't yet been implemented?
Edit: figured out what was the issue, in the Party.json I had to erase one of the "", each at the top, middle, and possibly bottom of the "members" bracket to ensure that party members occupied the correct position, but now I've hacked myself a six-member party hehe.
Hahaha, that's awesome, mate! You're right, the "" define the positions of the characters in the party. Technically, you could create a party of 20 members and still enter combat, but everything else might break since the game wasn't designed for that.
And hey, if you're into meddling with files, don't stop at just the save games! I'm uploading updated documentation on dialogues, so you can tweak and create whatever you like. If you come up with something cool, I'd gladly consider adding it to the game. =D
ahhh unfortunately I'm not too interested in full-on modding the game besides messing around in text files and changing values, but I do appreciate the documentation.
Hi. Please make the Endless2.zip available for the desktop app to download, makes it much easier to keep up with updates & stuff like that. Would really appreciate it along with others I'm sure who use the desktop itch app. Thanks!
That said, I took a tiny peek (will look more later) and so far it seems you're definitely on the right path! :) Quick thing though. I was hoping there would be more than 7 Races, and I think in your game especially, the more 'stuff' there is, i.e. Races, Classes, Perks, Dungeons, etc etc., the better because it keeps things interesting for longer imo. But I like that there *are* 7 Races there to begin with, so great work so far! That said I'll try and cover this game more as time goes on and it gets more 'complete'. Cheers bud, had fun with Endless RPG 1 btw! :)
Thanks so much for the support, mate! I’ve put a lot of effort into making each race feel unique. There are over 350 skills available, which can be unlocked either by purchasing them in towns or through use. Plus, the relationships between your characters evolve as they interact with each other.
I’ve also just finished working on the events for the Infinite Caves, Ruins, and Evil Centers, so I'd love to hear your thoughts on those.
Right now, I’m focusing on developing a Quest Engine, which will add even more depth. I plan to include Town Contracts (like Endless 1), events triggered on the map (similar to Battle Brothers), character objectives, and big branching quests, among other things.
Hey Kezarus! All that stuff sounds *great*, really like the direction this project is heading and will definitely be checking it out much more when it's more final. Awesome stuff, really excited by it bro, so cheers! I'll be making some videos eventually too, like I did for the first one, but hopefully I won't get sidetracked as quickly and be able to crank out a dozen LP videos or more, we'lll see tho! Good luck! :)
picked the beta up because I saw that the prequel was on sale during the Steam Turn-Based RPG Fest and thought that was interesting and wanted to play thru a demo of some kind. Wondering if, since there are six slots in the party and game only starts you out with four, how do we hire new party members? ...would you also be open to have an option to start out with six members at the beginning of game?
Hey, mate! Thanks for checking out the Beta! Yeah, further down the road, there will be quests to add or remove characters from the party. For now, you’ll start with just the four.
Let me know what you think of the Beta so far. Cheers! =]
Character customization: I do appreciate the increased variety in character creation compared to what I saw briefly playing through Endless RPG 1 in all areas. Not the biggest fan of two of the beard styles being called "Fu Manchu" for reasons. If there's something I'd like to ask for that you're willing to implement, would be a few more different shades of skin color, and maybe some more eye color choices.
Combat:
I don't seem to see a way to view hit percentages of attacks on an enemy compared to ER1, personally would like that info back. Guard mechanic is interesting, but haven't played much around with it yet to really have more thoughts on it; does it replace warding from ER1, or is possible to have warding on top of Guard?
Progression:
So it seems like the first major aim in the game as it is is to have a consistent source of income. I guess it'll be possible to do that via trading as the world develops, but I don't really have the patience for that, so otherwise I would default to quests/Town Contracts, I think. But uh, since those aren't really available to me, I guess I have to explore the ruins/cave/get into fights? Have not had too much success in the random encounters department, since I've won one combat so far and had to flee and gotten wiped in about 5 others so far. Lost to a group of Level 0 Wasps, for instance. ;-; The only way I've gotten a decent amount of gold is through getting lucky with the obelisk wealth event (how do obelisk events work by the way? is it an RNG roll for whichever choice you choose, or dependent on certain character/party traits?). I'm also curious on how best to maintain high mood outside of relying on getting drunk (think it can result in spending spiral if spamming drinks at tavern for decent mood, then paying for the inn so party doesnt black out at first encounter), because even though moods eventually reset to neutral from a positive or negative mood, players generally want to avoid negative mood as losing initiative seems not good.
Hey, mate! Thanks a lot for playing Endless RPG and taking the time to share your thoughts! Let me address each of your points. =]
Character customization: If you uncheck the "Filtered" option under "Looks," you can choose any options regardless of race.
Combat: Oh! In Endless 2, attacks always hit. The Guard mechanic acts as a shield that needs to be depleted before damaging health (well, in 90% of the cases, lol). Ward can stack on top of Guard, and Guard can regenerate based on Speed, Level, and Skills. ^_~
Progression: Yeah, the early game is challenging, especially without the starting quests and tutorials, which are currently in the works. The plan is to make those initial quests guide your party to level 2. For now, here’s how you can level up:
Kill rats on the map.
Venture into the Infinite Caves.
Explore level 1 Ruins.
Spar or Forage with your party members.
Obelisks are tied to specific types when discovered and recharge every 5 days.
Mood: You can make the characters chat to each other and improve the Mood. There is also a relationship mechanic is at play. So you can make everyone have a relation to each other and the relation have levels that improve as you keep interacting with them. There are also potions that improve the mood aaaaand, well, you found the tavern, but each drink is different based on the Town's Race, have you find them all?
Thanks again for playing my game. Ask me anything and I will respond as soon as I can.
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currently trying to mess around with the Party.json in save files to see if I can forcibly add two more members to the party, thought I had it done right by just copy pasting the entire block pertaining to a character into the .json. but I run into a bug upon loading the game where instead of six members, the party screen just displays three, all of them usually with 0 HP. Is there something I'm missing here regarding this? The "UniqueID" field I try to work around by adding party members from a different save, is messing with that my issue? Or is adding new party members already associated with quests that haven't yet been implemented?
Edit: figured out what was the issue, in the Party.json I had to erase one of the "", each at the top, middle, and possibly bottom of the "members" bracket to ensure that party members occupied the correct position, but now I've hacked myself a six-member party hehe.
Hahaha, that's awesome, mate! You're right, the "" define the positions of the characters in the party. Technically, you could create a party of 20 members and still enter combat, but everything else might break since the game wasn't designed for that.
And hey, if you're into meddling with files, don't stop at just the save games! I'm uploading updated documentation on dialogues, so you can tweak and create whatever you like. If you come up with something cool, I'd gladly consider adding it to the game. =D
Cheers!
ahhh unfortunately I'm not too interested in full-on modding the game besides messing around in text files and changing values, but I do appreciate the documentation.
Hi. Please make the Endless2.zip available for the desktop app to download, makes it much easier to keep up with updates & stuff like that. Would really appreciate it along with others I'm sure who use the desktop itch app. Thanks!
Ow! I wasn't aware of that! Thanks for the heads up. Just flagged ENDLESS2.zip as Windows platform. Could you check if that worked on your side?
Thanks, mate! =]
Sure did work! Thanks a lot. :)
That said, I took a tiny peek (will look more later) and so far it seems you're definitely on the right path! :) Quick thing though. I was hoping there would be more than 7 Races, and I think in your game especially, the more 'stuff' there is, i.e. Races, Classes, Perks, Dungeons, etc etc., the better because it keeps things interesting for longer imo. But I like that there *are* 7 Races there to begin with, so great work so far! That said I'll try and cover this game more as time goes on and it gets more 'complete'. Cheers bud, had fun with Endless RPG 1 btw! :)
Thanks so much for the support, mate! I’ve put a lot of effort into making each race feel unique. There are over 350 skills available, which can be unlocked either by purchasing them in towns or through use. Plus, the relationships between your characters evolve as they interact with each other.
I’ve also just finished working on the events for the Infinite Caves, Ruins, and Evil Centers, so I'd love to hear your thoughts on those.
Right now, I’m focusing on developing a Quest Engine, which will add even more depth. I plan to include Town Contracts (like Endless 1), events triggered on the map (similar to Battle Brothers), character objectives, and big branching quests, among other things.
Your support means a lot to me. Cheers! =]
Hey Kezarus! All that stuff sounds *great*, really like the direction this project is heading and will definitely be checking it out much more when it's more final. Awesome stuff, really excited by it bro, so cheers! I'll be making some videos eventually too, like I did for the first one, but hopefully I won't get sidetracked as quickly and be able to crank out a dozen LP videos or more, we'lll see tho! Good luck! :)
picked the beta up because I saw that the prequel was on sale during the Steam Turn-Based RPG Fest and thought that was interesting and wanted to play thru a demo of some kind. Wondering if, since there are six slots in the party and game only starts you out with four, how do we hire new party members? ...would you also be open to have an option to start out with six members at the beginning of game?
Hey, mate! Thanks for checking out the Beta! Yeah, further down the road, there will be quests to add or remove characters from the party. For now, you’ll start with just the four.
Let me know what you think of the Beta so far. Cheers! =]
Played for a couple hours, some initial thoughts:
Character customization:
I do appreciate the increased variety in character creation compared to what I saw briefly playing through Endless RPG 1 in all areas. Not the biggest fan of two of the beard styles being called "Fu Manchu" for reasons. If there's something I'd like to ask for that you're willing to implement, would be a few more different shades of skin color, and maybe some more eye color choices.
Combat:
I don't seem to see a way to view hit percentages of attacks on an enemy compared to ER1, personally would like that info back. Guard mechanic is interesting, but haven't played much around with it yet to really have more thoughts on it; does it replace warding from ER1, or is possible to have warding on top of Guard?
Progression:
So it seems like the first major aim in the game as it is is to have a consistent source of income. I guess it'll be possible to do that via trading as the world develops, but I don't really have the patience for that, so otherwise I would default to quests/Town Contracts, I think. But uh, since those aren't really available to me, I guess I have to explore the ruins/cave/get into fights? Have not had too much success in the random encounters department, since I've won one combat so far and had to flee and gotten wiped in about 5 others so far. Lost to a group of Level 0 Wasps, for instance. ;-; The only way I've gotten a decent amount of gold is through getting lucky with the obelisk wealth event (how do obelisk events work by the way? is it an RNG roll for whichever choice you choose, or dependent on certain character/party traits?). I'm also curious on how best to maintain high mood outside of relying on getting drunk (think it can result in spending spiral if spamming drinks at tavern for decent mood, then paying for the inn so party doesnt black out at first encounter), because even though moods eventually reset to neutral from a positive or negative mood, players generally want to avoid negative mood as losing initiative seems not good.
Hey, mate! Thanks a lot for playing Endless RPG and taking the time to share your thoughts! Let me address each of your points. =]
Character customization:
If you uncheck the "Filtered" option under "Looks," you can choose any options regardless of race.
Combat:
Oh! In Endless 2, attacks always hit. The Guard mechanic acts as a shield that needs to be depleted before damaging health (well, in 90% of the cases, lol). Ward can stack on top of Guard, and Guard can regenerate based on Speed, Level, and Skills. ^_~
Progression:
Yeah, the early game is challenging, especially without the starting quests and tutorials, which are currently in the works. The plan is to make those initial quests guide your party to level 2. For now, here’s how you can level up:
Obelisks are tied to specific types when discovered and recharge every 5 days.
Mood:
You can make the characters chat to each other and improve the Mood. There is also a relationship mechanic is at play. So you can make everyone have a relation to each other and the relation have levels that improve as you keep interacting with them. There are also potions that improve the mood aaaaand, well, you found the tavern, but each drink is different based on the Town's Race, have you find them all?
Thanks again for playing my game. Ask me anything and I will respond as soon as I can.
Cheers! =]
hmm what's the reason for why crossbows aren't in the craft menu or game, compared to ER1?
Plain and simple, it's because there is no crossbows in the asset pack that I am using. 😅
Just uploaded a new version with a less intrusive Beta Disclaimer. =]